Dizajn edukativne igre za Apple pokretne medije

Bogdan, Sanda (2012) Dizajn edukativne igre za Apple pokretne medije. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Pibernik, Jesenka].

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Abstract

U današnjem tehnološki sve bogatijem okruženju pametni telefoni i tableti postaju sve popularniji kao dječje igračke. Ekrani osjetljivi na dodir omogućavaju služenje uređajima korištenjem samo jednog prsta, a na taj način već je i najmlađoj djeci olakšan pristup tehnologiji, igrama i učenju. Mnoge svjetske kompanije za razvoj aplikacija iskoristile su takvu popularnost, ponajviše Apple-ovih pokretnih medija, iPhone-a i iPad-a, za razvoj edukativnih aplikacija pomoću kojih djeca stječu različita znanja i vještine, a sve to uz interaktivnu, zabavnu i dinamičnu igru. Za grafičkog dizajnera izrada edukativne igre za djecu predstavlja velik izazov jer je potrebno dobro poznavanje tehničkih karakteristika platforme za koju se radi, u ovom radu Apple pokretnih medija, želja i potreba ciljane skupine, djece, ali i cjelokupnog procesa izrade igre, od samog osmišljavanja, tj. brainstorminga, izrade storyboarda, dizajniranja korisničkog sučelja i svakog pojedinog zaslona do predstavljanja igre na tržištu mobilnih aplikacija pomoću ikone i screenshot-ova. Metodologija koja se u radu koristi je prije svega istraživanje konkurencije, odnosno pregled najpopularnijih i najprivlačnijih igara na tržištu, kreiranje dječjih persona na temelju kojih se osmišljavaju tri različite igre, a koje se zatim ispituju pomoću online ankete s roditeljima. Uz odabir igre za konačnu izradu, anketom su dobiveni i kvantitativni podaci o posjedovanju pametnih telefona i tableta u Hrvatskoj, najpopularnijim dječjim igrama i samom mišljenju roditelja o njima, a cilj je idejom i dizajnom igre dokazati da pametni telefoni i tableti pozitivno utječu na djecu i njihov razvoj, što je i potvrđeno anketom, te predstavljaju budućnost igranja, ali i učenja.

Item Type: Master's thesis - Graduate Programme
Mentor name: Pibernik, Jesenka
Defence date: 13 September 2012
Abstract in english: Nowadays in the new era of technology, smartphones and tablets are becoming increasingly popular as children’s toys. Even the youngest children can manage devices by using only one finger, which is provided by simple touchscreens, and thus is facilitated the access to technology, games and learning. Many global companies for developing mobile applications have taken advantage of such popularity, particularly Apple’s mobile devices, iPhone and iPad, for making educational applications which allow children to gain different knowledge and skills, all with an interactive, fun and dynamic game. Making children’s educational game is a big challenge for a graphic designer, because it requires a good knowledge of a platform technology, target group’s needs and abilities and the overall development process, beginning from brainstorming, storyboard, designing user interface and each special screen to the game representation on the market of mobile applications through the icon and screenshots. The methodology used in this thesis is primarily the research of competition and review of the most popular and attractive games on the App Store, the creation of child personas, the basis for getting three different game ideas, which are then tested with parents via online questionnaire. Besides selecting the most interesting idea for definitive game designing, the questionnaire provided quantitative information of the possession of smartphones and tablets in Croatia, the most popular children’s games and parent’s judgment of them. The goal is to prove that smartphones and tablets have a positive impact on children and their development, which was also confirmed by parents, and represent the future of gaming and learning.
Uncontrolled Keywords: Pametni telefoni i tableti, djeca, edukativne igre, dizajn igre za iOS, Apple pokretni mediji
Keywords in english: smartphones and tablets, children, educational games, iOS game design, Apple mobile devices
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 92
Callnumber: pib 2012 bog
Inventory number: DB137
Status: Unpublished
Date Deposited: 15 Nov 2013 21:46
Last Modified: 25 Apr 2014 08:31
URI: http://eprints.grf.unizg.hr/id/eprint/1352

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