Determinacija kvalitativnih kriterija animacije 3D modela

Batinić, Ivica (2012) Determinacija kvalitativnih kriterija animacije 3D modela. Master's thesis - Graduate Programme. Grafički fakutet. [Mentor: Mrvac, Nikola].

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Abstract

Vizualni efekti koji omogućavaju novu dimenziju prikaza različitih objekata, sve češće se pojavljuju u svakodnevnom životu. Njihova pojava uzrokovana je naglim razvojem tehničkih znanosti pa time i računalne grafike [1,2]. Često se postavlja pitanje na koji način su ostvareni ti vizualni efekti, 3D animacije i virtualna stvarnost. Sve su to produkti računalne grafike i animacije, područja vizualne računarske znanosti koja se razvijaju nezamislivom brzinom i nalaze svoju primjenu u inženjerstvu, znanosti, medicini, vojnim primjenama i umjetnosti. Danas je metoda klasičnog animiranog filma prevladana 3D animacijom zbog dramatične zastupljenosti računalne tehnologije, no principi klasične animacije nisu posve zanemareni. U računalnoj animaciji najbolje rezultate postižu autori i animatori školovani po principima klasične animacije, jer oni poznaju tehničke principe koje je moguće primijeniti na bilo kojem konfiguracijskom obrascu. Precizno znanje klasične tehnologije danas je od nezaobilazne važnosti više nego ikad i to u fazi projekta jer upravo računalna animacija dopušta daleko više improvizacije od klasične. Osnovni principi tradicionalne animacije koje je definirao Walt Disney Studios prije skoro 80 godina, danas se također primjenjuju u 3D animaciji [3]. Kroz teoretski dio diplomskog rada opisano je 12 principa Disneyevih animacija, način primjene tih principa u 3D okruženju te njihovu implementaciju. Osim navedenog, u određenim poglavljima prikazana su pravila izrade 3D modela pogodnog za animaciju te sam proces animacije što ujedno sačinjava temelj praktičnog dijela rada. Praktični dio rada prikazuje stilizirani ljudski lik koji vrši određene radnje u skladu sa osnovnim principima animacije.

Item Type: Master's thesis - Graduate Programme
Mentor name: Mrvac, Nikola
Defence date: 21 September 2012
Abstract in english: Visual effects that allow a new dimension to display different objects, are increasingly appearing in daily life. Their appearance is caused by the rapid development of technical sciences and computer graphics. The frequently asked question is how do they achieve these visual effects, 3D animation and virtual reality. All of these are products of computer graphics and animation, visual areas of computer science that is developing at a breathtaking speed, and are used in engineering, science, medicine, arts, and military applications. Nowdays 3D animation has overcome method of classical animation because of growing presence of computer technology, but principles of classical animation are not completely ignored. In computer animation, the best results are achieved by the authors and animators trained by principles of classical animation, because they know the technical principles that can be applied to any configuration form. Precise knowledge of the classical techniques today is more important than ever, especially in the phase of the project because the computer animation allows far more improvisation than classical. Basic principles of traditional animation defined by the Walt Disney Studios before nearly 80 years are now also used in 3D animation. Theoretical part of this thesis describes 12 principles of Disney animation, application of these principles in a 3D environment and their implementation. Besides, certain sections describes the rules for modeling 3D model suitable for animation and the process of animation, which also constitutes the basis for practical part of this thesis. The practical part shows a stylized human figure which performs certain actions in accordance with the basic principles of animation.
Uncontrolled Keywords: Autodesk Maya, teorija animacije ljudskih likova, skeletalna animacija, unaprijedna kinematika, inverzna kinematika, skinning, weighting, rigging
Keywords in english: Autodesk Maya, animation theories of human figures, skeletal animation, forward kinematics, inverse kinematics, skinning, weighting, rigging
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakutet
City: Zagreb
Number of Pages: 67
Callnumber: mrv 2012 bat
Inventory number: DB164
Depositing User: Dora Budić
Status: Unpublished
Date Deposited: 25 Apr 2014 07:38
Last Modified: 25 Apr 2014 07:38
URI: http://eprints.grf.unizg.hr/id/eprint/1828

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