Vojvodić, Viliam (2016) Dizajn korisničkog iskustva (UX dizajn). Baccalaureus work - Undergraduate programme. Grafički fakultet. [Mentor: Koren Ivančević, Tajana].
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Abstract
Korisničko iskustvo je interdisciplinarno i dinamično područje koje podrazumijeva sve aspekte interakcije krajnjeg korisnika s nekim sustavom ili proizvodom, a najčešću primjenu nalazi u interakciji čovjeka s računalom. Dizajn korisničkog iskustva je proces unapređenja zadovoljstva korisnika s određenim proizvodom, koji se ostvaruje kroz poboljšanje upotrebljivosti, pristupačnosti, informacijske arhitekture, vizualnog dizajna i dizajna interakcija. Proces oblikovanja korisničkog iskustva nije linearan, već je riječ o iterativnom procesu u kojem se pri svakoj novoj iteraciji ponavljaju sljedeće faze: analiza, dizajn, implementacija i evaluacija. Svaka od ovih faza sadrži niz metoda koje je moguće koristiti da bismo postigli željene rezultate, a izbor metode ovisi o cijeni izrade, zadanom vremenu te opsegu samog projekta. U teorijskom dijelu objašnjeni su temeljni koncepti i navedene su najčešće i najkorištenije metode u procesu izrade, dok je u eksperimentalnom dijelu izrađena stranica fiktivne digitalne agencije, pri čemu su korištene neke od prethodno objašnjenih metoda, kao što su test upotrebljivosti, izrada prototipa i žičanih modela, te korisničke ankete.
Item Type: | Baccalaureus work - Undergraduate programme |
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Mentor name: | Koren Ivančević, Tajana |
Thesis Committee: | Stanić Loknar, Nikolina and Koren Ivančević, Tajana and Banić, Dubravko |
Defence date: | 19 September 2016 |
Abstract in english: | User experience is multidisciplinary and highly dynamic field that encompasses all of the aspects of end-user interaction with a specific system or a product, but it is mostly used in human-computer interaction. User experience design is a process of enhancing quality of user's satisfaction with a certain product, by improving usability, accessibility, information architecture, visual design and interaction design. User experience design is not a linear process, but rather a iterative process in which with every new step phasases such as: analysis, design, implementation and evaluation, are being repeated. Eeach of this phases is performed by series of methods which can be used to get wanted results. Choosing a method depends on price of production, deadlines and project's complexity. In theoretical part, there will be explanations of key concepts and common methods used, while the experimental part will be focused on building a website for a fictional digital agency, by using some of the methods usually used in designing user experiences, such as user surveys, usability tests, prototyping and wireframing. |
Uncontrolled Keywords: | web stranica, korisnik, persona, dizajn |
Keywords in english: | web site, user, persona, design |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 47 |
Callnumber: | KOR 2016 VOJ |
Inventory number: | Z725 |
Depositing User: | Nina Jelača |
Status: | Unpublished |
Date Deposited: | 06 Oct 2016 08:09 |
Last Modified: | 06 Oct 2016 08:09 |
URI: | http://eprints.grf.unizg.hr/id/eprint/2535 |
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