Radoš, Ivan (2016) Simulacija krpene lutke. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Bjelovučić Kopilović, Sanja].
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Abstract
Simulacijom se može prikazati gibanje predmeta u prostoru za dobivanje što realnijeg prikaza njihova ponašanja u stvarnom svijetu. Za izradu simulacije potrebno je grafički što jače i moćnije računalo (ovisno o tome koliko detaljno se simulacija radi), te naravno neki od programa za izradu 3D objekata i animacija, a u ovom slučaju koristit će se Blender i 3ds Max. Cilj ovog diplomskog rada kreiranje je modela i simulacije gibanja krpene lutke (eng. Ragdoll) pomoću Blenderova pokretačkog stroja igre (eng. game engine), te izrada istoga u 3Ds Max-u. Ta će se dva uratka usporediti vizualno, kao i egzkatno, usporedbom različitih parametara. Prilikom tog posla bitno je znati da će na transformacije „krpene lutke“ utjecati samo mehaničke sile, za razliku od likova s armaturom (kosturom), gdje animator ima mogućnost ručnog upravljanja pokretima i potencijalnim problemima koji se pritom javljaju. Kreiranje detaljne lutke je vrlo zahtjevan proces, stoga će se u ovom diplomskom radu koristiti vrlo jednostavan model, sastavljen od najosnovnijih elemenata. Svi postavljeni parametri, kao i parametri izvedbe računala, bit će opisani u detaljnim koracima. Simulacija će se dodatno vizualno poboljšati teksturom i prikladnom rasvjetom. Testiranje će se provesti na stolnom računalu.
Item Type: | Master's thesis - Graduate Programme |
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Mentor name: | Bjelovučić Kopilović, Sanja |
Thesis Committee: | Skala, Tibor and Bjelovučić Kopilović, Sanja and Mikota, Miroslav |
Defence date: | 30 September 2016 |
Abstract in english: | Simulation can show the movement of the object in space to obtain realistic display of their behavior in the real world. To create simulations it is necesseary to have graphically as stronger and powerful computer (depending on how much detailed the simulation is running), and of course some of the programs to create 3D objects and animations, but in this case we will be using Blender. The goal of this diploma thesis is to create models and simulations of ragdoll movement with the help of Blender game engine, and also make the same simulation in 3ds Max program so that we can compare these two projects with their different parameters and to visually compare. It is important to know that the transformation of the ragdoll will only affect the mechanical force, as opposed to figures with armature (skeleton) where the animator has the ability to manually control the movements and potencialy problems that can occur. Creating detailed ragdoll is a very tedious process, therefore we will in this thesis use a very simple model, made up of the most basic elements. All set parameters and performance parameters of the computer will be described in detailed steps. Simulation will further enhance the visual texture and appropriate lightning. Testing will be done on a desktop computer. |
Uncontrolled Keywords: | simulacija, Blender, animacija, parametri, 3ds Max, model, pokretački stroj igre |
Keywords in english: | simulation, Blender, animation, parameters, 3ds Max, model, game engine |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 61 |
Callnumber: | BJE 2016 RAD |
Inventory number: | DB607 |
Depositing User: | Nina Jelača |
Status: | Unpublished |
Date Deposited: | 16 Dec 2016 12:32 |
Last Modified: | 16 Dec 2016 12:32 |
URI: | http://eprints.grf.unizg.hr/id/eprint/2659 |
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