Metode testiranja korisnika u procesu dizajna igre

Piragić, Monika (2018) Metode testiranja korisnika u procesu dizajna igre. Baccalaureus work - Undergraduate programme. Grafički fakultet. [Mentor: Pibernik, Jesenka].

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Abstract

Definicija igara ima mnogo, kao i različitih pristupa procesu dizajna i njegovim izazovima. Isto tako ne postoji unificirani set pravila, „zlatni recept“ kojim bi se proizveo kvalitetan proizvod, naročito u pogledu igre koja funkcionira kao medij prijenosa specifičnog iskustva i kao takva se bavi složenim problemima interaktivnosti, kontrole igrača nad igrom i doživljaja koji iz nje proizlaze. Dobar dizajn pojavljuje se pritom kroz iterativan proces preispitivanja, izgradnje i promjena, a najvrjednije saznanja dizajner otkriva procesom rada, čineći mnoge pogreške. "To create, one must first destroy.", tvrdi autor knjige "The Art of Game Design"[2]. Svaka promjena ne znači nužno uništavanje već izgrađenih struktura, nego pronalazak efikasnih i kvalitetnih načina za prilagodbu igre na temelju kontinuiranog istraživanja i novih spoznaja. S obzirom da proizvod namjenu nalazi unutar kulture i okruženja ciljanog korisnika kojem je namijenjen, potrebno je ulagati resurse u ispitivanje načina na koji se korisnik njime služi, odnosno igra igru, koliko uspješno, uz kakve poteškoće i kakvi su osjećaji time izazvani. Zbog navedenih razloga, u program izrade proizvoda uvode se testiranja. U slučaju igre, testiranje se naziva "playtesting" i usmjereno je na razumijevanje dizajna, sustava, interaktivnosti, zatim samog igrača te sinteze pravila igre i osjećaja koji iz nje proizlaze. Postoji više različitih metodologija i praksi, no odabir odgovarajuće metode testiranja uvelike ovisi o okruženju u kojem proizvod nastaje kao i stadiju razvoja u kojem se nalazi. S tim ciljem, rad pruža pregled praktičnih primjera iz industrije igara te potom detaljan opis istraživanja provedenog u ranim stadijima dizajna ulične igre.

Item Type: Baccalaureus work - Undergraduate programme
Mentor name: Pibernik, Jesenka
Thesis Committee: Dolić, Jurica and Pibernik, Jesenka and Brozović, Maja
Defence date: 18 September 2018
Abstract in english: There are many differences in understanding of what games are, as well as multiple approaches to the design process and challenges it poses. The golden recipe that would create a quality product simply doesn't exist. This particulary applies to games which serve as a media for transfering unique intagible experiences, and as such have to deal with complex issues regarding interactivity, game control and emotions that arise from it. A good design appears through an iterative process of re-examination, development and change. The most valuable insights come from the process of making a product and, with that, making mistakes. "To create, one must first destroy.", says the author of "The Art of Game Design". Performing changes does not necessarily include destruction of the structures that have already been built, but finding suitable and efficient ways of adjusting them, based on continuous research and new discoveries. Given that the product's purpose lies in the culture and environment of its targeted users, it is necessary to invest effort and resources into examining the ways players are interacting with the game, the rate of their success, difficulties presented and feelings that are being conveyed. For those reasons, and many more, tests are being introduced into the product development program. In case of a game, the process is called "playtesting" and its purpose is to understand the design, system, interactivity and gameplay, including the synthesis of the rules of play and feelings that arise from the act of playing. While different methodologies and practices do exist, choosing a suitable test method largerly depends on the environment in which the product is being made, as well as on the stage of its development. With aim to explore it, this paper provides an overview of practices from experts in the field, and also a detailed description of the research conducted in the early stages of desigining a game.
Uncontrolled Keywords: dizajn igre, interakcija, iskustvo, iterativni dizajn, razvojni proces, metode testiranja, ulična igra
Keywords in english: game design, interaction, experience, iterative, development process, playtesting
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 90
Callnumber: PIB 2018 PIR
Inventory number: Z869
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 20 Nov 2018 12:30
Last Modified: 20 Nov 2018 12:30
URI: http://eprints.grf.unizg.hr/id/eprint/2889

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