Digitalni animirani 3D strip

Antolić, Tea (2019) Digitalni animirani 3D strip. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Mrvac, Nikola].

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Abstract

Tema digitalnog animiranog 3D stripa kroz spoj ilustracije, animacije i trodimenzionalnih vizualnih efekata te putem konkretnog primjera, proučava i objašnjava poveznicu između klasičnih tehnika izrade stripa i njihovih digitaliziranih inačica. Proučava se i percepcija i doživljaj korisnika na novu dimenziju digitalnog stripa te definiraju njezine prednosti i nedostaci u odnosu na ostale formate stripa. Na taj se način ostvaruje i potencijalno potiče na nove mogućnosti koje digitalizacija nosi. Proučava se način na koji novi mediji i tehnologije obogaćuju i pospješuju doživljaj korisnika te ostvaruje hibridizacija između klasičnog stripa i digitalnog, 3D, animiranog i interaktivnog formata stripa. Osim na konkretnom primjeru, kroz rad se objašnjavaju i tradicionalni formati stripa, vrste i razvitak stripa od začetka do danas, eksperimentalni elementi, koncept priče, „storyboard“, grafički i tehnički elementi izrade - od ilustriranja, animiranja i trodimenzionalnih prikaza do tehničkih specifikacija i mogućnosti interakcije između korisnika i stripa, formati i platforme na kojima se strip prikazuje te svi ostali nužni elementi za izradu i publikaciju stripa. Cilj rada je kroz izradu digitalnog, animiranog, 3D stripa omogućiti korisnicima novo iskustvo već poznatog formata.

Item Type: Master's thesis - Graduate Programme
Mentor name: Mrvac, Nikola
Thesis Committee: Mikota, Miroslav and Mrvac, Nikola and Matijević, Mile
Defence date: 25 September 2019
Abstract in english: The master's thesis titled "Digital animated 3D comic book" trough combination of illustration, animation, three-dimensional visual effects and concrete authored work explains and studies the connection between classical, well-known ways of making and reading comics and their digitized and modern versions. The work studies perception and user experience of this new form of comic book and defines its advantages and disadvantages compared to other known comic book formats. Potentially, this study will result with new experiences as well as possibilities for the future of comics. It will also explain the way in which new media and technology enriches and empowers user experience by making a hybrid version of old, classic comics and new, digital, animated and threedimensional format. Aside from the actual comic this paper will produce, traditional forms and version of comics, their beginning and development through-out history, experimental elements, concepts, storyboards, graphic and technical details starting from illustrations, animations and 3D representations all the way to specifications and possibilities of interaction between reader and comic itself, formats, platforms and the other necessary element, will all be explained. The main goal is to, through making of digital, animated, 3D comic book, enable reader a new experience of a well-known format.
Uncontrolled Keywords: strip, digitalizacija, animacija, trodimenzionalnost, interaktivnost, korisnik, format
Keywords in english: comic book, digitalization, animation, three-dimensionality, interactivity, user, format
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 45
Callnumber: MRV 2019 ANT
Inventory number: DB818
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 30 Jun 2020 10:13
Last Modified: 30 Jun 2020 10:13
URI: http://eprints.grf.unizg.hr/id/eprint/3118

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