Primjena osvjetljenja i tekstura na dvodimenzionalnom animiranom filmu u svrhu postizanja trodimenziionalnog efekta

Kovač, Antonija (2019) Primjena osvjetljenja i tekstura na dvodimenzionalnom animiranom filmu u svrhu postizanja trodimenziionalnog efekta. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Skala, Tibor].

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Abstract

Od samih početaka do danas, animacija je prošla razvoj od najjednostavnijih 2D oblika do visoko kvalitetnih, računalno generiranih 3D prikaza. Razvojem računala i različitih softvera, animacija postaje sve realističnija i omogućava publici da se užive u priču i njene likove. Međutim, unatoč rasprostranjenosti 3D animacije, 2D animacija je i dan danas također prisutna, od reklama pa sve do različitih TV serija i igrica, što proizlazi iz činjenice da je renderiranje trodimenzionalne scene procesno izrazito zahtjevno te ovisno o kompleksnosti odnosno složenosti geometrije, svojstvima materijala koji su korišteni na modelima, osvjetljenju, snazi računala i ostalim parametrima može potrajati i do nekoliko dana. Upravo iz tog razloga javlja se potreba za alternativom koja će i dalje zadržati sve prednosti trodimenzionalne scene te sposobnost prijenosa emocija i poruke uz manje procesno zahtjevne elemente animacije. Ovaj rad se bazira upravo na toj problematici. Kroz rad se opisuju i prikazuju primjeri 2D i 3D animacije, načini izrade te njihova usporedba. Nadalje, kroz praktični primjer izrade vlastitog kratkometražnog animiranog filma, u tehnici 2D animacije, prikazuju se različiti načini kako postići efekt trodimenzionalnosti korištenjem osvjetljenja, tekstura i ostalih tehnika dobivenih istraživanjem u teorijskom dijelu rada. Na izrađenom animiranom filmu zatim je i provedena anketa kako bi se ispitala uspješnost simulacije efekta trodimenzionalnosti i sveukupnog dojma o 2D animaciji u kombinaciji s 3D efektima.

Item Type: Master's thesis - Graduate Programme
Mentor name: Skala, Tibor
Thesis Committee: Rudolf, Maja and Skala, Tibor and Stanić Loknar, Nikolina
Defence date: 25 September 2019
Abstract in english: From the very beginnings until today, animation has undergone the development from most simple 2D shapes to high quality, computer-generated 3D images. With the development of computers and various software, animation has become more realistic and nowadays it came to the point where it allows viewers to become a part of the story and relate to its characters. However, despite the massive distribution of 3D animation, 2D animation is still present to this day, in forms from commercials to a vast majority of TV series and games. The reason behind this is the fact that the rendering process of a three-dimensional scene is exceptionally hard to process, and depending on the geometry complexity, material properties which are used on the models, lighting, computer power and many other parameters, it can take up to a few days. Therefore, the need for an alternative, which will be able to keep all the benefits of a three-dimensional scene and the ability to transfer emotion and messages with easier to process elements, has come to the surface. This thesis is based exactly around this issue. Examples of 2D and 3D animation will be described and shown, together with their animation process and comparison. Furthermore, different ways on how to achieve the 3D effect by using lighting, textures and other techniques mentioned in the theoretical frame of this thesis will be shown and put to test in the process of creating an original animated short in 2D technology. Following the animated movie, a survey was also created to test the success of the 3D effect and overall impression of 2D animation combined with 3D effects.From the very beginnings until today, animation has undergone the development from most simple 2D shapes to high quality, computer-generated 3D images. With the development of computers and various software, animation has become more realistic and nowadays it came to the point where it allows viewers to become a part of the story and relate to its characters. However, despite the massive distribution of 3D animation, 2D animation is still present to this day, in forms from commercials to a vast majority of TV series and games. The reason behind this is the fact that the rendering process of a three-dimensional scene is exceptionally hard to process, and depending on the geometry complexity, material properties which are used on the models, lighting, computer power and many other parameters, it can take up to a few days. Therefore, the need for an alternative, which will be able to keep all the benefits of a three-dimensional scene and the ability to transfer emotion and messages with easier to process elements, has come to the surface. This thesis is based exactly around this issue. Examples of 2D and 3D animation will be described and shown, together with their animation process and comparison. Furthermore, different ways on how to achieve the 3D effect by using lighting, textures and other techniques mentioned in the theoretical frame of this thesis will be shown and put to test in the process of creating an original animated short in 2D technology. Following the animated movie, a survey was also created to test the success of the 3D effect and overall impression of 2D animation combined with 3D effects.
Uncontrolled Keywords: animacija, animirani film, dvodimenzionalno, trodimenzionalno, osvjetljenje, tekstura, efekt, simulacija
Keywords in english: animation, animated movie, two-dimensional, three-dimensional, lighting, texture, effect, simulation
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 66
Callnumber: SKA 2019 KOV
Inventory number: DB828
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 02 Jul 2020 11:19
Last Modified: 02 Jul 2020 11:19
URI: http://eprints.grf.unizg.hr/id/eprint/3128

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