Bičak, Dario (2019) Izrada realističnog prikaza čovjeka. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Mandić, Lidija].
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Abstract
Diplomski rad obuhvaća proces izrade ljudskog modela prema standardima današnjeg tržišta. Proces izrade modela od koncepta pa do završenog proizvoda detaljno su dokumentirani. Ideja rada je prikazati odnos kvalitete izrade modela u usporedbi sa utrošenim vremenom, odnosno optimiziranoj izradi modela. Cilj je napraviti 3D model čovjeka do najviše efektivne moguće razine detalja, do granice gdje kontinuiran rad na modelu više neće davati značajne promjene u usporedbi na uloženo vrijeme. Za mogućnost izrade 3D realističnog čovjeka potrebno je detaljno znanje prvo ljudske anatomije, a zatim i razumijevanje cijelog procesa izrade 3D modela. Ovim projektom želi se približiti cijeli proces izrade modela za primjenu u filmu i industriji video igara, kako bi se objasnila kompleksnost izrade visoko kvalitetnih modela i ponudilo razlog visokoj cijeni izrade. Programi koji su korišteni za izradu ovog rada su sve najbolji programi unutar područja. Kroz cijeli proces izrade modela korišteno je 5 programa i objašnjeno je zašto baš taj program za određenu radnju. Što to taj program radi najbolje u usporedbi od drugih koji istu tu zadaću mogu obavljati.
Item Type: | Master's thesis - Graduate Programme |
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Mentor name: | Mandić, Lidija |
Thesis Committee: | Strgar Kurečić, Maja and Mandić, Lidija and Poljičak, Ante |
Defence date: | 26 September 2019 |
Abstract in english: | This master thesis is description of process about making human model by the standards of current market. Processes of making a model from concept till the finished product are documented in great detail. The idea of this thesis is to show progress of quality of model compared to time spent. The goal is to make human 3D model up to highest effective quality of details, up until the edge where continued work on the model wouldn't produce any further notable progress compared to time spent. Firstly to be able to create realistic 3D model of a human, one must know human anatomy and also have great understanding of workflow on producing a 3D model. This projects goal is to introduce whole process about making models for movie and game industry. To explain complexities of making high-quality models and give a explanation of their high production cost. Programs that will be use din this thesis are all programs of top quality within their area of work. Throughout this project there will be 5 programs used to achieve the goal and there will be a explanation why each of said programs will be used. What one of those programs does better than the rest of them for the same job it is assigned to. |
Uncontrolled Keywords: | 3D model čovjeka, realističan čovjek, korišteni programi |
Keywords in english: | human 3D model, realistic model, program usage |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 44 |
Callnumber: | MAN 2019 BIČ |
Inventory number: | DB837 |
Depositing User: | Nina Jelača |
Status: | Unpublished |
Date Deposited: | 09 Jul 2020 09:59 |
Last Modified: | 09 Jul 2020 09:59 |
URI: | http://eprints.grf.unizg.hr/id/eprint/3136 |
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