Izrada aplikacije za virtualnu stvarnost

Koretić, Tomislav (2019) Izrada aplikacije za virtualnu stvarnost. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Mandić, Lidija].

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Abstract

U ovom radu istražen je utjecaj virtualne stvarnosti (VR) u svrhu boljeg i zanimljivijeg korisničkog iskustva. Razvojem je došlo do sve većeg korištenja aplikacija za virtualnu stvarnost, a taj trend se očekuje i u budućnosti. Korištenjem aplikacija i uređaja za virtualnu stvarnost dobiva se novi realističan prikaz 3D svijeta oko nas i uređaji poput miša i tipkovnice idu u povijest. Virtualna stvarnost se sastoji od dva djela odnosno od uređaja i njegove periferije i aplikacije, a periferija mogu biti slušalice, podatkovne rukavice, traka za trčanje. Iluzija “uronjenosti” je karakteristična za virtualnu stvarnost i ona se na običnim aplikacijama dobiva uz pomoć senzora pokreta koji čitaju korisnikove pokrete i prilagođavaju pogled na zaslon u skladu s tim, običnom u stvarnom vremenu, međutim mobilni uređaji imaju veliku prednost pošto u sebi već imaju integrirani zaslon, podršku za zvuk i senzor pokreta, uz to imaju najveću prednost što danas svi koriste mobilne uređaje pa su aplikacije za virtualnu stvarnost veliki trend u mobilnom svijetu. Također u ovom radu naglasak je stavljen na korisnike i njihovo iskustvo zadane aplikacije za virtualnu stvarnost pomoću Google Cardboard uređaja.

Item Type: Master's thesis - Graduate Programme
Mentor name: Mandić, Lidija
Thesis Committee: Strgar Kurečić, Maja and Mandić, Lidija and Poljičak, Ante
Defence date: 26 September 2019
Abstract in english: This thesis deals with the impact of virtual reality (VR) for a better and more engaging user experience. The development has seen the increasing use of virtual reality applications and this trend is expected to continue in the future. Using virtual reality applications and devices, we get a new, realistic view of the 3D world around us, and devices like the mouse and keyboard go down in history. Virtual reality consists of two parts, the device and its periphery and application and the peripherals can be headsets, data gloves, treadmill. The “immersion” illusion is characteristic of virtual reality and is obtained on ordinary applications with motion sensors that read the user's movements and adjust the screen view accordingly, real-time, but mobile devices have a great advantage since they already have the integrated display, sound support and motion sensor and they have the biggest advantage ;that is, everyone is using mobile devices today, so virtual reality applications are a big trend in the mobile world. Also in this thesis we will focus on users and their experience of given virtual reality application using a Google Cardboard device.
Uncontrolled Keywords: virtualna stvarnost (VR), korisničko iskustvo, 3D prikaz, Google Cardboard, mobilni uređaj, modeliranje, simulacija
Keywords in english: virtual reality (VR), user experience, 3D view, Google Cardboard, mobile device, modeling, simulation
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 52
Callnumber: MAN 2019 KOR
Inventory number: DB839
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 13 Jul 2020 07:55
Last Modified: 13 Jul 2020 07:55
URI: http://eprints.grf.unizg.hr/id/eprint/3139

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