Rerečić, Erika (2020) Izrada 3D grafičkog okruženja za računalnu igru. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Skala, Tibor].
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Abstract
S obzirom na to da se 3D tehnologija sve više razvija i da je sve popularnija ovaj rad predstavit će jednu od mnogih njenih primjena. Industrija videoigara je jedna od najbrže rastućih industrija u svijetu sa zaradom većom od filmske i glazbene industrije zajedno. Ubrzanim razvojem tehnologije video igre mogu prikazati sve realniju grafiku. Visoka kvaliteta prikaza i realističnost doprinose užitku korisnika prilikom igranja. Za potrebe ovog rada napravljena je 3D vizualizacija za primjenu u 3D igri izrađenoj pomoću razvojnog programa Unity . Svrha ovog rada je prikazati proces izrade 3D okruženja za računalne igre I alate koji su za to potrebni. Proces izrade 3D okruženja za računalnu igru poprilično se razlikuje od procesa izrade okruženja u druge svrhe, kao što su npr. film, fotografija i animacija. U diplomskom radu objasnit će se glavne razlike kod 3D modeliranja, pravila kojih se potrebno pridržavati i važnost primjene istih. Za izradu 3D okruženja koristit će se program 3D Studio Max, te u kasnijoj fazi Unity koji je jedan od najpopularnijih programa za izradu računalnih igara. Kako bi se projekt mogao prebaciti iz jednog programa u drugi, u diplomskom radu objasnit će se pravilan postupak izvoza i učitavanja u drugi program. Cilj diplomskog rada je dobiti odgovarajuće okruženje za ciljanu video igru.
Item Type: | Master's thesis - Graduate Programme |
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Mentor name: | Skala, Tibor |
Thesis Committee: | Stanić Loknar, Nikolina and Skala, Tibor and Rudolf, Maja |
Defence date: | 22 September 2020 |
Abstract in english: | Given that 3D technology is developing and becoming more and more popular, this paper will present one of its many applications. The video game industry is one of the fastest growing industries in the world with earnings higher than the film and music industry combined. With the rapid development of video game technology, it is possible to display increasingly realistic graphics. High display quality and realism contribute to user enjoyment while playing. For the purposes of this paper, a 3D visualization was made for application in a 3D game created using the Unity development program. The purpose of this paper is to show the process of creating a 3D environment for computer games and the tools needed for it. The process of creating a 3D environment for a computer game is quite different from the process of creating an environment for other purposes, such as film, photography, and animation. The thesis will explain the main differencesin 3D modeling, the rules that need to be followed and the importance of their application. The 3D Studio Max program will be used to create 3D environments, and in the later phase Unity, which is one of the most popular programs for creating computer games. In order for the project to be able to be transferred from one program to another, the diploma thesis will also explain the proper procedure of export and loading into another program. The aim of the thesis is to obtain an appropriate environment for the target video game. |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 65 |
Callnumber: | SKA 2020 RER |
Inventory number: | DB897 |
Depositing User: | Nina Jelača |
Status: | Unpublished |
Date Deposited: | 28 Jan 2021 10:26 |
Last Modified: | 28 Jan 2021 10:26 |
URI: | http://eprints.grf.unizg.hr/id/eprint/3283 |
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