Razvoj računalne igre u jezgri Godot za primjenu na mobilnim uređajima

Vukasović, Marin (2020) Razvoj računalne igre u jezgri Godot za primjenu na mobilnim uređajima. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Skala, Tibor].

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Abstract

Ovaj rad bavit će se razvojem računalne igre u jezgri Godot. Za razvoj odabrana je igra pod nazivom Kraljevska igra iz Ura. Ovo je jednostavna igra za dvoje igrača, a smatra se najstarijom stolnom igrom na svijetu. Ta igra će se igrati na ploči pomoću dvije boje figurica. Za ostvarivanje poteza bacati će se četiri kockice. U Godotu biti će izrađena ta igra koja će se naposljetku izvesti u obliku aplikacije za mobilnu platformu Android. Unutar ovog rada proći će se kroz sve korake tijekom postupka izrade igre. Prvo će biti izrađen programski kôd tijekom postupka izrade igre. Putem tog kôda definirati će se sve funkcionalnosti igre. Zatim biti će izrađeni 3D modeli ploče i figurica unutar programa Blender. Nadalje modelima će se izraditi teksture u programu ArmorPaint. Potom biti će izrađene animacije pomicanja figurica. Zatim biti će izrađeni zvučni efekti i pozadinska glazba u programu Audacity. Naposljetku biti će izrađeno korisničko sučelje te ikona za mobilnu aplikaciju u programu InkScape. Primarni cilj ovog rada je ispitati mogućnosti Godot jezgre tijekom postupka izrade mobilne aplikacije. Sekundarni cilj ovog rada je ispitati mogućnosti ostalih besplatnih programa.

Item Type: Master's thesis - Graduate Programme
Mentor name: Skala, Tibor
Thesis Committee: Stanić Loknar, Nikolina and Skala, Tibor and Rudolf, Maja
Defence date: 22 September 2020
Abstract in english: This paper deals with the development of a computer game in the Godot game engine. A game called the Royal Game of Ur was chosen for development. This is a simple two-player game and is considered to be the oldest board game in the world. Usually this game is played on a board using two colored figurines. Four dice will be rolled to make a move. This game will be made in Godot engine and later on it will be exported as an application for Android mobile platform. Within this paper all the steps during the game creation process will be explained. First step in the game creation process will be to create the program code. Through this code all functionalities of the game will be defined. Then 3D models of board and figurines will be made within the Blender program. Furthermore, the models will be textured in ArmorPaint. Animations of moving the figurines will also be made in Godot. Sound effects and background music are going to be created in Audacity. Finally, user interface will be created and the icon for the mobile application will be created in InkScape. The primary goal of this paper is to examine the capabilities of the Godot engine during the mobile application development process. The secondary goal of this paper is to examine the quality of other free programs.
Uncontrolled Keywords: Godot jezgra, Kraljevska igra iz Ura, otvoreni kôd, mobilna aplikacija, Android, Blender, ArmorPaint
Keywords in english: Godot engine, Royal Game of Ur, open-source code, mobile application, Android, Blender, ArmorPaint
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 94
Callnumber: SKA 2020 VUK
Inventory number: DB898
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 28 Jan 2021 10:57
Last Modified: 28 Jan 2021 10:57
URI: http://eprints.grf.unizg.hr/id/eprint/3284

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