Vrednovanje studenata edukacijskom igrom "Kolikvij sreće"

Morić, Anamarija (2021) Vrednovanje studenata edukacijskom igrom "Kolikvij sreće". Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Majnarić, Igor].

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Abstract

Stare i tradicionalne metode učenja sve se manje preporučuju u edukacijskom procesu. Opći trend je izrada novih modernih metoda odgoja koja će implementirati suvremenu tehnologiju i igre u fazi edukacije i vrednovanja znanja. Diplomski rad pod nazivom Vrednovanje studenata edukacijskom igrom ''Kolokvij sreće'' namijenjen je za studente tehnološkog i dizajnerskog smjera Grafičkog fakulteta sveučilišta u Zagrebu te mu je cilj ostvariti bolje ishode učenja iz kolegija Katedre za tiskarske procese. Igra je zamišljena kao podna aplikacija od 32 polja, od kojih su 3 sponzorska, 12 praktičnih i 17 teorijskih pitanja. Pitanja su koncipirana u tri kategorije (lagano – 1 bod, srednje – 2 boda, teža - 3 boda) pri čemu je prolazna ocjena određena pragom od 50%. Za izradu podne aplikacije igre korišten je printer-rezač Roland LEC 300 i jednobojna plava folija marke Kemica plus i transparentna mat laminacija. Za izradu 96 pitanja korišten je tiskarski stroj Konica Minolta Acurio 3070 i tiskovna podloga Sappi Vantage Silk 300 gm2. Za vrednovanje uspješnosti projekta korištena je anketa koja je nastala nakon sudjelovanja 16 studenata ( sa svih razina Grafičkog fakulteta sveučilišta u Zagrebu). Pomoću ankete se ispitala tehnička uspješnost realizacije projekta i ocjenjivanje znanja iz područja cjelokupne grafičke tehnologije. Rezultati ankete jasno pokazuju da su ispitanici zadovoljni, te prosjek ocjena sa sve tri razine studija (preddiplomskog, diplomskog, doktorskog) iznosi 4,4 (od maksimalnih 5.0).

Item Type: Master's thesis - Graduate Programme
Mentor name: Majnarić, Igor
Thesis Committee: Donevski, Davor and Majnarić, Igor and Cigula, Tomislav
Defence date: 24 September 2021
Abstract in english: Old and traditional learning methods are less recommended in the educational process. The trend is to develop new modern methods of education that will implement modern technology and games in the phase of knowledge evaluation. The thesis entitled Evaluating students with the educational game "Colloquium of Happiness" is intended for students of technology and design at the Faculty of Graphic Arts, University of Zagreb and aims to achieve better learning outcomes for the course of the Department of Printing Processes. The game is designed as a floor application of 32 fields, of which 3 are sponsorship, 12 practical and 17 theoretical questions. The questions were conceived in three categories (easy - 1 point, medium - 2 points, difficult - 3 points) with a threshold of 50%. A Roland LEC 300 printer-cutter and one-color blue Kemica foil plus transparent matt lamination were used to create the floor application of the game. The Konica Minolta Acurio 3070 printing machine and the Sappi Vantage Silk 300gm2 printing pad were used to create 96 questions. A survey created after the participation of 16 students (from all three levels of study) was used to evaluate the success of the project. The survey examined the technical success of the project and the assessment of knowledge in the field of graphic technology. The results of the survey show that the respondents are satisfied, the average grade from all three study studies (undergraduate, graduate, doctoral) is 4.4.
Uncontrolled Keywords: vrednovanje, edukacija, igra, podna aplokacija
Keywords in english: evaluation, education, game, floor application
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 92
Callnumber: MAJ 2021 MOR
Inventory number: DB1001
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 11 Dec 2023 10:09
Last Modified: 11 Dec 2023 10:09
URI: http://eprints.grf.unizg.hr/id/eprint/3588

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