Murseli, Ella (2021) Primjena proširene stvarnosti. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Mandić, Lidija].
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Abstract
U ovom diplomskom radu je prikazana primjena proširene stvarnosti, AR, izradom aplikacije za edukaciju. Osim procesa oblikovanja strategije za realizaciju ideje, teorijski dio rada sadrži teoriju u okviru produžene stvarnosti, XR, kao pojma za shvaćanje terminologije i parametara ključnih za primjenu proširene stvarnosti, objašnjenje proširene stvarnosti, uključujući dosadašnje trendove i probleme u njezinoj primjeni. U eksperimentalnom dijelu predstavljena je ideja edukativne aplikacije te su prikazani i objašnjeni svi postupci realizacije aplikativnog rješenja. Aplikacija je namijenjena učenicima srednjih škola sa ciljem podizanja korisničkog iskustva koje pospješuje usvajanje gradiva korištenjem smartphone uređaja. Uz naglasak na korisničko iskustvo, ističe se i dostupnost digitalnog sadržaja učenicima. Po završetku izrade aplikacije provedeno je istraživanje u Klasičnoj gimnaziji u Zagrebu temeljem čega je dobivena povratna informacija o korištenju aplikacije prema definiranim hipotezama. Prema tim rezultatima, uključujući teorijski i eksperimentalni dio rada oblikovana je buduća nadogradnja aplikacije kako bi se mogla koristiti u edukaciji. Budućnost primjene proširene stvarnosti, AR aplikacija i smjer u kojemu će se kretati XR tehnologija objedinjeni su u zaključku rada.
Item Type: | Master's thesis - Graduate Programme |
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Mentor name: | Mandić, Lidija |
Thesis Committee: | Strgar Kurečić, Maja and Mandić, Lidija and Pibernik, Jesenka |
Defence date: | 24 September 2021 |
Abstract in english: | In this thesis, the application of augmented reality, AR, is presented by creating an application for education. In addition to the process of formulating a strategy for the realization of the idea, the theoretical part of the paper contains theory within extended reality, XR, as a concept for understanding the terminology and parameters crucial for the application of augmented reality, explaining augmented reality, including current trends and problems in its application. In the experimental part, the elaborated idea of the educational application is presented, and all the procedures for the realization of the application solution as well as the method of education with XR technology are presented and explained. The application is intended for high school students with the aim of raising the user experience that facilitates the adoption of materials using smartphones. In addition to the user experience, the availability of digital content to students is also emphasized. After the development of the application, a research was conducted at the Classical Gymnasium in Zagreb, based on which feedback was obtained on the use of the application according to defined hypotheses. According to these results, including the theoretical and experimental part of the paper, a future upgrade of the application was designed so that it could be used in education. The future of augmented reality applications, AR applications and the direction in which XR technology will move are united in the conclusion of the paper. |
Uncontrolled Keywords: | proširena stvarnost, AR, produžena stvarnost, XR, AR aplikacija, edukacija, korisničko iskustvo |
Keywords in english: | augmented reality, AR, extended reality, XR, AR application, education, user expierience |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 60 |
Callnumber: | MAN 2021 MUR |
Inventory number: | DB1005 |
Depositing User: | Nina Jelača |
Status: | Unpublished |
Date Deposited: | 11 Dec 2023 10:21 |
Last Modified: | 11 Dec 2023 10:21 |
URI: | http://eprints.grf.unizg.hr/id/eprint/3592 |
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