Vuković, Benjamin (2012) 3D modeliranje i animacija. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Modrić, Damir].
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Abstract
Prvo poglavlje bavi se povijesnim pregledom i razvojem animacije sve do zlatnog doba izrade animiranih filmova 30-ih godina 20. stoljeća. Dan je prikaz različitih tehnika kreiranja animacija, od kojih se neke i danas koriste. Drugo poglavlje daje pregled osnovnih principa animacije, bilo klasične ili računalne. Objašnjeni su pojmovi poput tempa, ključnih pozicija, temeljnih pristupa izrade animacije, te je dan detaljniji prikaz ljudskog hoda. U trećem poglavlju predstavljen je program Blender u kojem je napravljen praktični dio diplomskog rada. Objašnjenje su neke od glavnih mogućnosti programa kao što su teksture, osvjetljenje scene, modeliranje i transformiranje objekata, kreiranje armature (rigging), osnovne metode animiranja te renderiranje. U četvrtom poglavlju opisan je tijek izrade animacije. Počevši od osmišljanja priče, izrade storyboard-a, modeliranja likova, preko postavljanja kostiju te animacije sve do postprodukcije.
Item Type: | Master's thesis - Graduate Programme |
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Mentor name: | Modrić, Damir |
Defence date: | 19 July 2012 |
Abstract in english: | The first chapter deals with a historical background and development of the animation up to the golden age of making animated movies in the 1930-ies. It is given an overview of different techniques of creating animation, some of which are still used today. The second chapter gives an overview of the basic principles of animation, the classical one and the computer animation. It explains the concepts such as pace, key positions, the basic approaches of making an animation, and was given a more detailed view of the human pace. The third chapter presents the program Blender in which was made the practical part of master thesis. It is given the explanation of some of the main features of the program such as textures, lighting scenes, modeling and transforming objects, rigging, basic methods of animation and rendering. In the fourth chapter it is described the course of making the animation which starts with the formation of the story and making of a storyboard. Then comes character modeling and placing of the bones (rigging) and the the animation. The last step is the postproduction. |
Uncontrolled Keywords: | 3D modeliranje, animacija, Blender, teksture, kreiranje armature |
Keywords in english: | 3D modeling, animation, Blender, textures, rigging |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 70 |
Callnumber: | mod 2012 vuk |
Inventory number: | DB128 |
Status: | Unpublished |
Date Deposited: | 15 Nov 2013 21:40 |
Last Modified: | 25 Apr 2014 07:48 |
URI: | http://eprints.grf.unizg.hr/id/eprint/936 |
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