Procesi i problemi u izradi video igre

Čanić, Hrvoje (2015) Procesi i problemi u izradi video igre. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Mrvac, Nikola].

[img] PDF
DB466_Canic_Hrvoje.pdf
Restricted to Registered users only

Download (1MB)

Abstract

Tema opisuje procese i probleme na koje se nailazi prilikom izrade i plasiranja virtualne igre. Virtualne igre trenutno su industrija jača od filmske i glazbene industrije zajedno, stoga nas nečudi da je danas znanje izrade igara vrlo traženo Izrada virtualne igre je kompleksan rad i sastoji se od niza procesa. Generalna podjela tih procesa bila bi: izrada ideje, izrada same igre, prodaja igre. Ova tri područja rasčlanjuju se u još manje segmente i opisuje se što je potrebno znati za svaki pojedini proces, kako najlakše naučiti potrebno i što se dobije nakon odrađenog procesa. Glavni problemi u izrade igara isto tako rasčlanjivanjem su objašnjeni i prikazani na najjednostavniji način. Osnovni problemi se javljaju između svakog navedenog procesa. Nije potrebno puno znanja kako bi se napravila ideja igre, no problem se javlja nakon napravljene ideje a to je potrebno znanje da se realizira ta ideja, a to je prvi glavni poroblem osobama koji se upuštaju u izradu igre. U radu se govori o najlakšim načinima kako dobiti znanje, gdje i koliko je potrebno učenja kako bi se napravila osnovna igra. Drugi glavni problem nastaje nakon što se ideja realizira a taj problem je plasiranje i prodaja igre, tu se ulazi u drugu dimenziju znanja koja je u radu opisana. Cilj rada je obrazovati osobe željne znanja na području razvoja igara i dati im savjete koji su vrlo potrebni u tom poslu. Problematika rada je što se ne rijetko mladi odlučuju za izradu virtualne igre obično u timovima, no takvi projekti u velikoj večini slučajeva propadnu zbog manjka osnovnog znanja o takvim projektima ili shvačanje pojedinih procesa manje bitnim od drugih zbog njihove jednostavnosti.

Item Type: Master's thesis - Graduate Programme
Mentor name: Mrvac, Nikola
Thesis Committee: Žiljak Stanimirović, Ivana and Mrvac, Nikola and Mikota, Miroslav
Defence date: 5 October 2015
Abstract in english: Topic describes the processes and problems encountered when creating and placing virtual games. Virtual games are currently the industry is stronger than the film and music industry together, so we Necuda that today knowledge of making games much demand Creating a virtual game is a complex operation and consists of a series of processes. The general division of the process would be: production of ideas, development of the game itself, the sale of the game. These three areas are analyzed in more smaller segments and describes what you need to know for each process, the easiest way to learn and you need to get After completing the process. The main problems in making games also Breaking down are explained and presented in the simplest way. The main problems occur between each of the process. He did not need a lot of knowledge in order to make the idea of the game, but the problem occurs with the idea and made it the necessary knowledge to realize this idea, and it is the first major ravaged people who engage in making games. The article talks about the easiest way to get knowledge, where and how long it takes to learn how to make a basic game. Another major problem arises after the idea and realized that the problem was the placement and sale of the game, that leads to another dimension of knowledge that is in the work described. The aim is to educate people hungry for knowledge in the field of games and give them tips that are highly needed in the business. The issue of work are not seldom young people decide to create virtual game usually in teams, but such projects are in most cases fail because of a lack of basic knowledge about such projects or understanding of certain processes less important than others because of their simplicity.
Uncontrolled Keywords: Virtualne igre, Razvoj igara, Oculus Rift, Kinect, Industrija virtualnih igara
Keywords in english: Virtual games, Game development, Oculus Rift, Kinect, Video game industry
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 52
Callnumber: mrv 2015 čan
Inventory number: DB466
Depositing User: Elizabeta Rybak Budić
Status: Unpublished
Date Deposited: 15 Oct 2015 13:52
Last Modified: 15 Oct 2015 13:52
URI: http://eprints.grf.unizg.hr/id/eprint/2388

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year