Usporedba simulacija sudara u Blenderu i 3ds Maxu

Laća, Stjepan (2015) Usporedba simulacija sudara u Blenderu i 3ds Maxu. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Bjelovučić Kopilović, Sanja].

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Abstract

Simulacijom se može prikazati gibanje predmeta ili čestica u prostoru za dobivanje što realnijeg prikaza njihova ponašanja u stvarnom svijetu. Za izradu simulacije potrebno je grafički što moćnije računalo, te neki od programa za izradu 3D objekata i animacija, u ovom slučaju Blender i Autodeskov 3ds Max. U ovome radu pokušat će se napraviti si¬mulacija ispaljene kugle koja razbija veliki objekt u puno malih dijelova. Animacija poči¬nje ispaljivanjem vodoravnoga hitca prema objektu predviđenom za razbijanje, te se tako događa sudar s objektima. Programi koji će se koristiti su Blender i 3ds Max. Blender je besplatan, a Autodeskov 3ds Max nije, ali je zato industrijski standard i ima širu uporabu. Naglasak cijeloga rada bit će na postizanju realnih simulacija gibanja kugle i razbijanja objekta na dijelove. Ciljani objekt prije pogotka bit će puno geometrijski tijelo, a razbijeni dijelovi imat će svaki svoj smjer gibanja ovisno o postavljenim mehaničkim parametrima na pogođenom objektu. Svi postavljeni parametri, kao i parametri izvedbe računala, bit će opisani u detaljnim koracima. Simulacija će se dodatno vizualno poboljšati teksturom i prikladnom rasvjetom. Testiranje će se provesti na stolnom i prijenosnom računalu sličnih specifikacija.

Item Type: Master's thesis - Graduate Programme
Mentor name: Bjelovučić Kopilović, Sanja
Defence date: 17 July 2015
Abstract in english: Simulating can be used for showing the movement of objects or particles in space on the most realistic way possible to represent their behavior in the real world. To create a simulation it's necessary to have graphically powerful computer, and some of the programs for the creation of 3D objects and animation, in this case Blender and Autodesk 3ds Max. In this project the goal is to do the simulation of fired balls that smash up large objects in a lot of small parts. The animation begins with firing horizontal shots towards the object that is specified for smashing, and that results with impact. Programs that will be used are Blender and 3ds Max. Blender is free, and Autodesk 3ds Max is not, but it is the industry standard and has a broader use. The goal of the whole work will be achieving realistic simulation of motion balls and breaking the object into parts. The target object before the shot will be full geometric body, and each of the broken parts will have their own movement direction depending upon the mechanical parameters on the affected objects. All set parameters and performance parameters of the computer, will be described in detailed steps. Simulation will be further improved with visual texture and appropriate lighting. Testing will be performed on desktop and on laptop with similar specifications.
Uncontrolled Keywords: animacija, simulacija, Blender, 3ds Max, hitac, sudar
Keywords in english: animation, simulation, Blender, 3ds Max, shot, collision
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 59
Callnumber: kop 2015 lać
Inventory number: DB425
Depositing User: Antonia Grgurović
Status: Unpublished
Date Deposited: 25 Aug 2015 12:40
Last Modified: 25 Aug 2015 12:40
URI: http://eprints.grf.unizg.hr/id/eprint/2266

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