Video i fotografija kao referenca za animaciju

Gamulin, Luka (2016) Video i fotografija kao referenca za animaciju. Master's thesis - Graduate Programme. Grafički fakultet. [Mentor: Mikota, Miroslav].

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Abstract

Animacija je oblik umjetnosti koji se temelji na brzom prikazivanju sekvenci slika tako da se dobije iluzija pokreta. Danas se animacije prikazuju na svim uređajima koji imaju neki oblik zaslona od mobitela i računala do televizije te su ključni element reklama, emisija, filmova, internetskih stranica itd. Animacija se dijeli na 2D i 3D animaciju te se koriste pojedinačno ili zajedno ovisno o potrebi sadržaja koji se radi. Elementi animacije mogu biti apstraktni, stvarni te bilo što između te dvije krajnosti tako da tvorac ima apsolutnu slobodu svog izražaja. Glavni problem pri animiranju je prenošenje poruke gledaocu te to postiže i u apstraktnoj i realnoj animaciji vjerodostojnim pokretima elemenata neovisno o broju sličica u sekundi. Metode koje animatori koriste kako bi postigli tu razinu vjerodostojnosti su brojne te uključuju promatranje svijeta oko sebe. Animacijom izazivaju asocijaciju na određeni oblik, pokret ili osjećaj koristeći se elementima iz stvarnog svijeta. Tako u naprednije doba, u 3D animaciji, koristi se stvaran pokret pojedinca koji na sebi ima odijelo koje omogućuje precizno digitalno prenošenje gestikulacija, stava tijela ili izraza lica na 3D model. U ovom radu koristiti će se slična metoda, ali na 2D animaciji. Kao izvor stvarnih pokreta koristiti će se video, a fotografija će biti referenca za pozdaine, držanje tijela i općenito izgled raznih objekata.

Item Type: Master's thesis - Graduate Programme
Mentor name: Mikota, Miroslav
Thesis Committee: Žiljak Stanimirović, Ivana and Mikota, Miroslav and Mrvac, Nikola
Defence date: 27 September 2016
Abstract in english: Animation is an artform that is based the principle that an array of images being shown really fast will create the ilusion of movement. Today animation is seen on almost every device that have some form of a screen and they range from phones and computers television and they are the key element of commercials, shows, movies, internet websites etc. Animation can be devided onto 2D and 3D animation and they are used by themselves of together depending on the content being made. The elements of the animation can be apstract, real or anything inbetween those two extremes so the creator has the apsolute freedom of expression. The main probelm when animating is conveying the meassage to the audience and that is achieved in apstract and real animation by real-like movements of elements independent of the frames per second. Methods which animators use to achieve the level of the credibility are many and they include observing the real world. With animation they cause the audiecne to associate a certain shape, movement or feeling using some element from the real world. For example at this point in time, in 3D animation, we use real movement of a certain person who is wearing a suit that enables him to digitaly and precisely transfer his gestures, posture or facial expression onto a 3D model. In this paper a similar method will be used but localized in 2D animation. Video will be used a source of real movements and photography will be the referece for backgrounds, postures and generaly the look of various objects.
Uncontrolled Keywords: Animacija, 2D, elementi animacije, pokret, video, fotografija
Keywords in english: Animation, 2D animation, elements of animation, movement, video, photography
Subjects: TECHNICAL SCIENCES > Graphic Technology
Institution: Grafički fakultet
City: Zagreb
Number of Pages: 34
Callnumber: MIK 2016 GAM
Inventory number: DB548
Depositing User: Nina Jelača
Status: Unpublished
Date Deposited: 14 Nov 2016 10:44
Last Modified: 14 Nov 2016 10:44
URI: http://eprints.grf.unizg.hr/id/eprint/2601

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