Antolić, Tea (2017) Dizajn grafičkih materijala za igru. Baccalaureus work - Undergraduate programme. Grafički fakultet. [Mentor: Pibernik, Jesenka].
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Abstract
U ovom završnom radu razvijat će se koncept igre te dizajn pravila, uputa i kartica za igranje društvene igre koja se igra na ulici. Sam proces dizajna igre sastojat će se od istraživanja sličnih društvenih igara, povijesti društvenih igara, pojmu participativne umjetnosti, primjerima participativne umjetnosti, poveznicama između participativne umjetnosti I društvenih igara, određivanja ciljane publike, kreiranja ideje i razrade potrebnih grafičkih materijala. Isto tako i izrade prototipa, testiranja prototipa i izrade završnog rješenja. Kod kreiranja zadataka/zagonetaka koje igrači trebaju riješiti vodit će se računa o specifičnim datostima lokacije, kompleksnosti zadataka/zagonetaka, složenosti potencijalnih interakcija igrača sa fizičkim elementima ulice te o međusobnoj interakciji igrača. Razrađivat će se specifikacije I pravila igre, načini vrednovanja I određivanje pobjednika odnosno tok I rezultati igre. Testiranje prototipa obuhvaćat će i provjeru čitljivosti i prepoznatljivosti grafičkih elemenata kao što su ilustracije i ikone.
Item Type: | Baccalaureus work - Undergraduate programme |
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Mentor name: | Pibernik, Jesenka |
Thesis Committee: | Brozović, Maja and Pibernik, Jesenka and Jurković, Vanda |
Defence date: | 20 September 2017 |
Abstract in english: | This final work will explain the process of developing game concept and designing rules, instructions and cards for playing outdoors board game. Designing process will consist of researching similar board games, history of board games, participatory art terminology, examples of participatory art, connections between participatory art and board games, defining target group, coming up with an idea and developing graphic materials. Also making prototype, testing prototype and finished results. When it comes to creating tasks/puzzles that needs to be solved it will be taken in consider the game location, complexity of tasks/puzzles, complexity of potential player to street interaction and mutual player to player interaction. Specifications and game rules, scoring points and determining who wins as well as gameplay itself will be all taken in consideration. Prototype testing will include testing legibility and recognizing graphic elements such as illustrations and icons. |
Uncontrolled Keywords: | društvena igra, grafički materijali, tok igre |
Keywords in english: | board game, graphic material, gameplay |
Subjects: | TECHNICAL SCIENCES > Graphic Technology |
Institution: | Grafički fakultet |
City: | Zagreb |
Number of Pages: | 49 |
Callnumber: | PIB 2017 ANT |
Inventory number: | Z803 |
Depositing User: | Nina Jelača |
Status: | Unpublished |
Date Deposited: | 16 Oct 2017 08:25 |
Last Modified: | 16 Oct 2017 08:25 |
URI: | http://eprints.grf.unizg.hr/id/eprint/2726 |
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